Tuesday, February 8, 2011

Bretonnia 3 Wins

Played High Elves with the same list. This was a heavy Bretonnian victory though I attribute it largely to dice. I found out I was cheating with the banner of defence it only gives me a 4+ ward save versus missiles but it only would have affected 2 saves during the game.

The High Elf player had

4 repeating bolt throwers

Teclis 4th level mages special character

Khoril (white lion special character on chariot)

2 units of spearmen about 25 strong

1 10 man unit of Silver Helms

10 longbowmen

1 great eagle

So Pretty character heavy.....

Deployment

There was a large forest in the center of the the board. We both deployed most everything my left flank (his right). The only exceptions were two of his bolt throwers, his silverhelms and my Knights of the Realm.

I prayed so he got first turn. He largely stood still. The only exception being his Silver helms (SH) which swung to meet my Knights of the Realm and Prophetess on horse (KOTR) and his lion chariot with Korhil which ran foward. From turn 1 when he revealed his mage was Teclis I starting targeting the spearmen he was hanging out with. Teclis took the lore of fire an began burning down my men at arms with the damsel. I activated the Prayer Icon of Quenlles to give them a ward save. This worked out pretty well as they only took a minor beating. Teclis basically is a beast in the magic phase (much better than when I played him). He automatically casts with irresistible force with doubles on the dice giving him a 1/6 of casting automatically on two dice. He got like 4 spells off losing me some men at arms and Knights Errant (KE). My KE were too close and had to try to charge so choose to charge the Lion chariot and failed. My KOTR decided to head in front of the Silverhelms trying to get out of their line of sight but did not make it leaving them to be charged (oops). I threw a stone from the trebuchet into the Spearmen with the mage of doom and ran the men at arms forward (both units). My general and hero (both on pegs) moved behind the men at arms line.

The next turn his lion chariot charged the KE and he shot the hell outta my men at arms (good thing I have plenty). He also got a flank charge on the KOTR. His shooting kills my trebuchet. The KE beat the chariot as it only got 1 impact attack (should have been 2 its actually a 1d6+1) and the KE caught it. The KOTR remarkably beat the Silver helms in close combat but they held.  On my turn my hero and lord on peg charged the great eagle in the wood in the center and the treb and my long bowmen try to shoot the warmachines on his right to no avail. My KE charge a bolt thrower for good measure. I pump up the KOTR with +1 S and +1 T and give the hero +3 S and +3 A in the magic phase and once again beat the silver helms but they hold.

After this it gets ugly to make a long story short.... I eventually beat the Silver helms despite the fact that a lot of the KOTR explode due to a miscast. My Lord and Hero beat the sans-Teclis  spearmen and my men at arms get to the weakened spearmen unit with Teclis, beat them and run them down. In one turn I win all of these combats. My lord and hero get their pegs shot out from under them by the two bolt throwers on my left but get revenge by charging them (one each) on foot. By turn five there were no Elves on the table and I had lost 2 pegasus and a trebuchet.

Conclusions

I cheated a little with the banner but it was the difference between a 4+ and 5+ save that I only took twice I think the chariot still would have lost and ran.

Bretonnians rock!

The lore of Beasts and Life rock as well.

My army may single handedly be causing Pegasus extinction.

Justin

Brets 2Win 0Tie 0 Losses




So I brought basically the same list out again against the dwarves on Friday. I played my 2000 point list again.  I met with success again by a 600 point margin. We learned a few more of the 8th edition rules. No pics again. Next time I will bring the camera. The dwarf player had a stone thrower and 2 bolt throwers. The stone thrower and a bolt thrower was neutralized by the hero on peg. The knights of the realm fled from combat twice but the knights errant as well as the men at arms with the damsel held true the entire game. Turns out giving the men at arms with the damsel the blessing of the lady and then tossing the first level life spell on them makes them unstoppable (it gives them a 6+ (or 5+ is str 5 or higher) and then another 5+ save on top of their armor save). The men of the match were diffently the men at arms with the damsel as the held the dwarven lord's unit for several turns. My lord on peg got unhorsed again but oh well. In hind sight the difference may only have been 500 points as the two pegs may count for victory points. Pictures next time. Here is my current bret list.


Bretonnia Army
Lord
Mounted on Pegasus, Virtue of Heroism, Heartwood Lance, enchanted shield, potion of speed
245pts

Prophetess
4th level, warhorse
240pts

Paladin Standard, Banner of Defense, virtue of duty
134pts

Paladin
 Pegasus, gauntlet of the duel  lance, shield, Gromil Helm
146 pts

Damsel
1st level, dispel scroll, Blessing item
115pts

11 Knights of the Realm Full Command
288pts

11 Knights Errant Full Command
241pts

30 Halbs Full Command
177pts

29 Halbs Full Command
172pts


24 Peasant Bowmen 
brazier 
149pts


1998pts

Wednesday, January 26, 2011

The Uncharted Seas have been Further Explored and Found to be Explosive

Fer and I played a quick 500 point game of Uncharted after the big move on sunday no pics but here are the highlights. Fer and I both forgot that the elves had a magic card which upon the destruction of their ship it explodes as if you had a rolled a 1 and a 1 on the critical chart. For those of you who don't know this does a 8" radius explosion which does double the hull points in dice of damage. When Fer used it this resulted in 10 dice which blew up all 8 of my frigates 240 of my 500 points. Then another explosion occurred as a result of the crit and more Dragon lords sunk. We called when I only had my damaged flagship left (as the Dragon lord ship is really sturdy but, was at the time outgunned quite badly).

Conclusions
Elves have a card that does big explosions. If an elf player moves all their ships away from an injured one and starts asking about the rules for the double 1's on the crit table, then asks if they are allowed to shoot their own ships..... don't shoot the damaged ship until you are more than 8" away.

Elven heavy cruisers are quite good.

If one player cheats and does not follow the army building rules they tend to win so always follow the army building rules (note i cheated in the previous game and fer cheated in this one in both cases we knew we were doing it but both wanted to try out all of our new models).

Justin

Tuesday, January 25, 2011

Bretonnian First Run

I brought the brets out for their first game this Saturday at the Club. There are not pics because the brets are still in sad shape i.e. some knights were represented by unmanned horses. The army, however, is a ton of fun to play. The new magic schools are great with brets. The lore of beasts with it -1 casting score for beasts and cavalry is just outstanding. The default spell that gives +1 S +1 T makes a unit of knights a beast. The lore of life is also super handy as every time you cast a spell you heal a character so those nasty bret heroes can keep fighting.

My opponent fielded dwarves and I played approx. the list from the previous post.  My opponent chewed through the knights errant with a pair of bolt  throwers but this was significantly slowed by the blessing of the lady (which provided them a 5+ ward save). He also fielded a unit of longbeards with great weapons ( these were represented by warrior models but I didn't know they were longbeard) Thinking they were only warriors I hit all 40 of them with a single knights of the realm unit, but karma struck. I won combat and then he broke, despite getting to roll twice due to the nearness of the battle standard bearer. The KOTR then ran into the dwarven unit the knights errant hand charged hitting them in the flank. Under the new rules the KOTR got to fight again in the same round (as they hit another unit during an overun). The KOTR and the KE then slowly chewed up the hammers and it was pretty much over. The whole time my hero on Pegasus slowly worked his way up the flank and then ate the bolt throwers while the two units of men at arms kept the hand gunners busy.

All and all a fun game that really rekindled my love for Warhammer fantasy. This leaves my favorite games in the following order.

1) Warmachine
2) Warhammer fantasy
3) Uncharted Seas
4) Mordheim
5) 40k

Warhammer makes a huge jump from 5 to 2. 40k slides down the list...

Justin

Saturday, January 22, 2011

Uncharted Seas Rise again

In our current warmachine craze Fer and I have forgot about uncharted seas. This is a fine game by Spartan Games with wacky magic and really fun mechanics in which you run into each other. This is a 700 point game. I am playing the Dragonlords (painted green and brown) and Fer is the Thranis Elves (grey and blue). We are both the speedy races so our games are usually quite mobile. I ended up winning this one, though I think it was largely  because Fer allowed me to field two large ships at that point level.

Also I just got the newest game in from spartan games (thank you from Uncle Louie and Pop). This runs on the same system as Uncharted but is steam punk. The starter box set runs 55 dollars but comes with 4 sheets of templates, stat cards, and 15 models plus 10 resin fighter tokens. The detail on these are just amazing and individual rivets can be seen. Pics will be up of the first game I play or when I get them painted.

Opening Moves

The elves dragons (known as Super Mega Chicken and Blue) have taken some damage show by the red dice

The Elven battle ship and unpainted Dragonlord Flagship exchange fire

Dragon lords open fire screened by their own frigates. The mages aboard one of the capital ships casts a spell (the card on the table). 

The Elven dragons and battleship put quite a beating on the Dragonlord Flagship. Note the two dice on the center of the ship red for hull damage and purple for loss of crew. 

The battle from the perspective of the Dragonlord dragon carrier.

The back to back maneuverer of mine was a poor choice as Fer rakes two of my large ships in one turn. 

The ships are intertwined towards the end of the battle we managed to play this one without a single accidental collision and all time record for us. 

Bretonnian Army in Progress

Started putting the bretonnian army together and have made some decent progress despite the real life craziness going on. Here is the current 2000 point list


Bretonnia Army
Lord
Mounted on Pegasus, Virtue of Heroism, Heartwood Lance, enchanted shield, potion of speed
245pts

Prophetess
4th level, warhorse
240pts

Paladin Standard
74pts

Paladin
 Virtue of Confidence, shield, gauntlet of the duel, Pegasus, sword of striking, lance
167pts

Damsel
2nd level, dispel scroll, Blessing item
150pts

11 Knights of the Realm Full Command
288pts

11 Knights Errant Full Command
241pts

30 Halbs Full Command
177pts

29 Halbs Full Command
172pts


24 Peasant Bowmen w/musician Brazier
149pts

1 Field Trebuchet

1998

Its a little character heavy but eh its bretonnians so if any force should be its them.... here is some pics in progress...





Tuesday, January 18, 2011

Just got my Britannia stuff in the mail today. Pretty crazy week due to non-gaming non-archaeology stuff ,non-family, non-friend stuff (that pesky real life stuff I don't like to think about like taxes and bureaucratic nonsense). At any rate these starter boxes are by far spartan games best stuff so far. There was a lot of flak on the models and some of it was a bit hard to remove but the contents are a sweet deal. Overall there are 15 ships/planes 10 fighter tokens (these should really be counted among the figures they are nice). This game seems a lot like the others rules wise and figures are really nice. I can't wait to play it, but due to above mentioned crap it might be awhile