tag:blogger.com,1999:blog-224314578803617302024-03-13T11:45:51.505-07:00Justin's Gaming BlogSage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.comBlogger53125tag:blogger.com,1999:blog-22431457880361730.post-85217364715375978772020-03-22T06:55:00.001-07:002020-03-22T06:57:30.727-07:00Explorer's Guide to Wildemount: Review <br />
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<span style="font-size: 13.5pt;">So, I have not been able to play too many games this week, but I
will post later about the games I have gotten to play. <o:p></o:p></span></div>
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<span style="font-size: 13.5pt;">I should start the review by
stating that I have never listened to Critical Role, but I am familiar with their
work. This book is primarily written by Matt Mercer and details the campaign
setting for Critical Role season 2. It provides detailed history, maps, and
descriptions of all the regions and cities found within the continent of
Wildemount. This book is very well written and uses some high-level vocabulary,
which is not surprising, given the author. It only takes listening to Matt
Mercer speak and run a game for about 2 minutes before you realize he is a
highly intelligent dude. <o:p></o:p></span></div>
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<span style="font-size: 13.5pt;">I am going to break this review down into 4 parts, background,
rules, visuals, and overall. <o:p></o:p></span></div>
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<b><span style="font-size: 13.5pt;">Background :<o:p></o:p></span></b></div>
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<span style="font-size: 13.5pt;">I took a quick look through the background and history established
in this book and I really like it. The history is kind of standard fare for a
D&D setting in that there was once a great highly magical civilization that
has fallen and now people are just starting to pick up the pieces. Two empires
are about to go to war on the continent and the book offers you plenty of advice
on how to play a wartime campaign and how to adjust the time frame back a year
or so and avoid the war all together. <o:p></o:p></span></div>
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<span style="font-size: 13.5pt;">My favorite part of the background are the details on each city
and region. The book gives you the population, ruler, and racial make up of
each city and region. Additionally, Mercer also provides between 1 to 3
adventure hooks for each region, which I really like. Even if you don’t want to
use the whole campaign, you can grab any region or city from this book and plug
it directly into any high magic campaign you are running with little to no
effort. <o:p></o:p></span></div>
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<span style="font-size: 13.5pt;">Thus, if you are a DM looking to find a world to play in, this
book is great. I would highly recommend playing some D&D in this world. It
has enough details that most your questions will be answered, but it leaves
enough empty space that you can blend in your own events, characters, and
places. <o:p></o:p></span></div>
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<b><span style="font-size: 13.5pt;">Rules: <o:p></o:p></span></b></div>
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<span style="font-size: 13.5pt;">In total, this book provides monsters, magic items, spells, new
(and not so new races), sub-races, 2 new wizard sub-class, and 1 new fighter sub-class.
<o:p></o:p></span></div>
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<span style="font-size: 13.5pt;">I’ll start with the races. The book has a lot of races in it, but the
majority are re-prints from other books including, Aarakocra, Tabaxi, Genasi,
Goliaths, Bugbears, Goblins, Hobgoblins and more. Now, if you don’t have the
rules for these races, this is awesome. If you already have the rules for these
races, its not great. I don’t own every 5E book, so I didn’t have some of
these, so for me this was great. If you own every book, you likely already had all
of these. There are rules here from a revenant-esque character called Hallow
One, but I am left unclear as to how to apply them. I don’t this it is a sub-class
and seems to just be a template you can place on a character at the start of a
campaign or if a character dies. <o:p></o:p></span></div>
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<span style="font-size: 13.5pt;">The three sub-classes are all really good. So, while there are not
a ton of options, unlike the options found in other books, all three are
playable and could be placed in any setting. The fighter sub-class allows you
to make a copy of your character in strange ways and fight from different
tactical positions. The two wizard sub-classes are both great. One focuses on
time magic, and the other on gravity magic. To go with these wizard sub-classes
the book also includes extra spells which have to do with time and gravity. It
specifies that only these sub-classes may use the spells, but also states the
DM can allow these spells to be used by other wizards and even other classes. I
would be tempted to add these spells to only the wizard list in an effort to
help the class out (let’s face it sorcerer is OP as hell). <o:p></o:p></span></div>
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<span style="font-size: 13.5pt;">There is a nice range of monsters, with a wide range of challenge
ratings. I think any of them could be used in other settings. Until I try them
out in combat, I don’t have too much to say about them, other than the fluff is
neat. <o:p></o:p></span></div>
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<span style="font-size: 13.5pt;">The magic items in this book are great. I am a fan of items that a
have a modifier and cool abilities and most the weapons and armor in here fit
the bill. There are several pages of items, and like the monsters, I think they
could be placed into any campaign. <o:p></o:p></span></div>
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<b><span style="font-size: 13.5pt;">Visuals </span><o:p></o:p></b></div>
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<span style="font-size: 13.5pt;">The art in the book is awesome and plentiful. Additionally, it
comes with a tear out map of the entire continent, just like the Eberron book. I
am not a fan of the cartoony style cover, but I like the art. The style of art
in the book varies, but overall, its great stuff. <o:p></o:p></span></div>
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<b><span style="font-size: 13.5pt;">Overall <o:p></o:p></span></b></div>
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<span style="font-family: "times new roman" , serif; font-size: 14.0pt; line-height: 107%;">If you are a fan of Critical Role this book is an
auto-buy. Also, if you are looking for a new high magic setting to put your
campaign in, this is a great book for you as well. The only person I would not recommend
this book to, is someone who is currently happy with their current campaign
setting, already has all the races in the book, and does not want/need additional
background for their campaign (and if this is the case why are looking to buy a
D&D book anyway?).<o:p></o:p></span></div>
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<br />Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-21125635877122563912020-03-18T09:49:00.001-07:002020-03-18T09:49:31.727-07:00Airplane BasesWell it finally happened.... this social distancing and working from home has left me board enough that I am working on the bases for Aeronautica Imperialis.<br />
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Here is my prototype. I am going to do imperial's with green radar and Orks with Blue Radar that way the radar color is different from the colors on the planes. Here is the priming process, the painted prototype and the prototype with a finished plane!<br />
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<br />Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-16822541551165324472020-03-17T10:11:00.000-07:002020-03-17T10:11:12.310-07:00Stuck inside and assembling models! <br />
Hey everyone,<br />
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I am not playing too many games this week since I am stuck inside. Put I am taking some time to assemble some models I have had laying around and I suggest you all do the same!<br />
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Here are the guard I have been working on this afternoon.<br />
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I am always jealous of the guard players that had time to really make their heavy weapons look like a diorama. But now, with the virus, I have that time! Enjoy!<br />
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JustinSage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-70589343509198460732020-03-16T07:23:00.002-07:002020-03-16T07:23:35.493-07:00Went to on a trip and now stuck at home! <br />
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Hi everyone.<br />
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Sorry for the lack of posts. We went on a trip out of the country and now are stuck at home. After I get my work together expect quite a few posts once I start painting!<br />
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JustinSage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-1467878482895969092020-03-02T13:54:00.001-08:002020-03-02T13:57:10.456-08:00Slight Delay, D&D and Adeptus Titanticus <br />
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A Slight delay but plenty of games played. <o:p></o:p></div>
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Typically, I am trying to make a lengthy blog post at least
once a week on Sunday. This week, however, I had a slight delay because…. I was
playing games. I hope you can forgive me, but to me at least, that seems like a
pretty good excuse. <o:p></o:p></div>
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On Thursday we wrapped up the Ghosts of Saltmarsh campaign
that I have been playing in. The DM saw it fit to add a final last fight
against one of the pirate princes and it was pretty comical. The pirate prince
had undead whales. We managed to polymorph one, but it in a bag of holding,
then air drop it onto the pirate prince’s ship. I don’t think he expected that.
After that the aliens invaded… If you have played this adventure or the classic
adventures upon which it is based, you may not recognize any of this. That’s
because its not the in book, our DM added quite a bit to do with the pirate
princes and aliens. A lot of us are very busy for the next few weeks and we
have not decided whether to switch to new characters or continue with our ninth
level characters. Either way I am sure we will pick these characters up again. <o:p></o:p></div>
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This week I ran D&D on Friday and it is likely the last
game we will get to play for a while. I am teaching a lot and the stress of
writing and running a campaign is just a little too much over midterms. I think
its important for a DM to recognize when the time sink is becoming a bit too
much and be honest with their players. So, for a while I am going to get ahead
on writing adventures and play some board games. A few players have already mentioned
they will DM as well. <o:p></o:p></div>
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On Sunday I played two games of Adeptus Titanticus. The
first was a very small game against a new player. I wanted to try out the rules
for Space Marines that I had written. I took all marines including: 2 bases of
marines with bolters, 2 bases of marines with melta guns, 2 rhinos, and 2 land
raiders. I ave my opponent a single Warhound with a Plasma Blast Gun and a
Vulcan Heavy Bolter. We played the retrieval mission. Long story short the warhound
demolished the marines, killing one land raider turn 1, then turning to destroy
the rhinos and marines as they closed on the objective. Eventually after a
round or two of a showdown the Warhound put the final structure on point on the
Land Raider. Overall, I was happy that the Warhound dismantled the marine as I
would not want them to be able to threaten titans directly. They did make a run
at the objective (which is what I designed them to do). Here are some pictures
from that game:<o:p></o:p></div>
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After that short game my regular opponent and I played a
2000 point game. When we play we use a variation of the matched play rules. One
of us designs the mission and sets up terrain while they other player chooses
what side of the mission to play. In this case I designed a balanced mission in
which we played Engage and Destroy with the secondary from a different mission
(the one where you hold table quarters for 3 points each). I took my new Nemesis
Warbringer, a Warlord, a warhound, two Reavers, and three knight lancers. My
opponent took a Warlord, two Reavers, two Warhounds, three regular knights, and
two lancers. During the course of the game we did screw up the effects of the
quake cannon (as per the new errata), but otherwise this was a great game. I
learned that the new Nemesis Warbringer is extremely tough, as it took a ton of
punishment. Eventually it was killed, and I killed a Reaver, and the resulting
explosion killed another Warhound. As per normal all of the knights were killed
during the course of the game. I barely won, a rarity in that game for me, but
it was a solid whacky game. Here are some pictures: <o:p></o:p></div>
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<o:p><br /></o:p></div>
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<br /></div>
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<br /></div>
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Finally, we play-tested my board game twice. Only 150 something
more plays to go. More on that later. <o:p></o:p></div>
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<br /></div>
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This Thursday we are going to try out the remake of the Dune
board game and I am really excited so I will post some pictures of that later
this week. <o:p></o:p></div>
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<br /></div>
<div class="MsoNormal">
Justin <o:p></o:p></div>
<br />Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-56429454025439261512020-02-24T13:31:00.001-08:002020-02-28T12:19:02.886-08:00Painting old Epic marines for Adeptus Titanticus and Rules!<br />
<br />
Got some hobby time today... and it resulted in this<br />
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<br />
Then I decided to draft up some rules and quickly came up with this. I hope to try them out soon.<br />
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<div class="MsoNormal">
Rules for Space Marines for AT <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Largely, infantry and Space Marines follow the rules for
knights and adhere to the rules for knights. Space Marines are grouped into units of the same type of model. They can get the same orders, and
move and act in the same way. Essentially if you read the rules for knights, and replace the word banner with the word unit, and the word knight with the word model or base of infantry, then the knight rules work well for units of space marines. <o:p></o:p><br />
<br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-family: "times new roman" , serif; font-size: 12.0pt;">General Rule: </span><br />
<span style="font-family: "times new roman" , serif; font-size: 12.0pt;"><br /></span>
<span style="font-family: "times new roman" , serif; font-size: 12.0pt;">Insignificant: Infantry,
Rhinos, and Land Raiders do not stop the movement of any titan Scale 5 or
larger. Titans may walk over these models. If the end their movement on top of
one of these models simply move the insignificant model out from under the
titans base by the shortest route possible. If there is debate about where the
model should end up the owning player makes the decision. <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
</div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;"><br /></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;"><br /></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Space
Marine Infantry <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">A unit of Space
Marine infantry consists of 2-4 bases, which cost 10 points each. <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Scale:
1 10 points per base<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Ballistic
Skill 3+ Weapon Skill 3+ <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Speed
6” Command 4+ <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Power
Armor <o:p></o:p></span></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-table-layout-alt: fixed; mso-yfti-tbllook: 1184;">
<tbody>
<tr>
<td rowspan="2" style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 80.75pt;" valign="top" width="108"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 10.0pt;">Infantry
Bases<o:p></o:p></span></div>
</td>
<td colspan="2" style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.25in;" valign="top" width="120"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 10.0pt;">Attack
Strength<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: .75in;" valign="top" width="72"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: 10.0pt;">1-3<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: .5in;" valign="top" width="48"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: 10.0pt;">4+<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 80.75pt;" valign="top" width="108"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: 10.0pt;">1-4<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: .75in;" valign="top" width="72"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: 10.0pt;">4+<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: .5in;" valign="top" width="48"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: 10.0pt;">-<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
<div class="MsoNormal" style="line-height: normal;">
<br /></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Direct
hit 4-6, Devastating Hit 7-9, Critical Hit 10+ Structure Points 2: 0 0 <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Agile:
Infantry Bases may move through difficult terrain with no penalty. <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Cover
Seeking: While in difficult terrain subtract two from all armor rolls against
them. <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Transportable:
If they start their turn within 3” of a unit with transport, they my board the
unit. Remove the infantry from the table and note that they are within the
transport. They may disembark entirely within 3” of a transport at the start of their activation.
<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;"><br /></span>
<span style="font-size: 10.0pt;">Weapons
<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Bolters-<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Range
Short 0-3” Acc -<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;"> Long 3”-6” Acc -1<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Dice
1 Strength 1 <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Traits:
Rapid <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Close
combat weapons<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Short
1”<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Long
– <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Str
1 Dice 2 <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Special rule for Close combat weapons-If attacking a titan in melee infantry may only ever target the legs. </span><br />
<span style="font-size: 10.0pt;"><br /></span>
<span style="font-size: 10.0pt;">Options
<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">If
the squad numbers 2 or less bases they can be given the meltagun trait for 15
pts per base. (See Questoris Support Banner sheet). In total, only half the
bases you have in your force may have meltaguns. <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Rhinos
<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">A unit of Rhinos consists of 1 to 2 Rhinos. You must assign each squad of rhinos
to a space marine infantry unit that it has the ability to carry. Those marines
may start the game in those Rhinos. <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Scale:
2 15 points per rhino<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Ballistic
Skill 3+ Weapon Skill 5+ <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Speed
12” Command 4+ <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Rhino
Armor <o:p></o:p></span></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-table-layout-alt: fixed; mso-yfti-tbllook: 1184;">
<tbody>
<tr>
<td rowspan="2" style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 80.75pt;" valign="top" width="108"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 10.0pt;">Rhinos<o:p></o:p></span></div>
</td>
<td colspan="2" style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.25in;" valign="top" width="120"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 10.0pt;">Attack
Strength<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: .75in;" valign="top" width="72"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: 10.0pt;">1-5<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: .5in;" valign="top" width="48"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: 10.0pt;">6+<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 80.75pt;" valign="top" width="108"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: 10.0pt;">1-2<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: .75in;" valign="top" width="72"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: 10.0pt;">4+<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: .5in;" valign="top" width="48"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: 10.0pt;">-<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
<div class="MsoNormal" style="line-height: normal;">
<br /></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Direct
hit 6-8 Devastating Hit 9-11, Critical Hit
12+ Structure Points 2: 0 0 <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Agile:
Rhinos may move through difficult terrain with no penalty, <o:p></o:p></span><span style="font-size: 13.3333px;">but cannot enter building or go on top off something taller than itself. I.e. no Rhinos on buildings. </span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Transports:
Each Rhino may transport 2 bases of space marine infantry. <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Weapons
<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Twin
Bolters <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Range
Short 0-3” Acc +1 <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;"> Long 3”-6” Acc –<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Dice
1 Strength 1 <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Traits:
Rapid <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Land Raiders <o:p></o:p></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">A unit of Land Raiders consists of 1 to 2 Land Raiders. You may assign each squad of Land Raiders to a space
marine infantry that it has the ability to carry. The marines may start the
game in the Land Raiders.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Scale:
2 50 points per Land Raider<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Ballistic
Skill 3+ Weapon Skill 5+ <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Speed
10” Command 4+ <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal;">
<span style="font-size: 10.0pt;">Land
Raider Armor<o:p></o:p></span></div>
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<tbody>
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<td rowspan="2" style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 80.75pt;" valign="top" width="108"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 10.0pt;">Land
Raiders<o:p></o:p></span></div>
</td>
<td colspan="2" style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.25in;" valign="top" width="120"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 10.0pt;">Attack
Strength<o:p></o:p></span></div>
</td>
</tr>
<tr>
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<span style="font-size: 10.0pt;">1-7<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: .5in;" valign="top" width="48"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: 10.0pt;">8+<o:p></o:p></span></div>
</td>
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<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 80.75pt;" valign="top" width="108"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: 10.0pt;">1-2<o:p></o:p></span></div>
</td>
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<span style="font-size: 10.0pt;">4+<o:p></o:p></span></div>
</td>
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<span style="font-size: 10.0pt;">-<o:p></o:p></span></div>
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<span style="font-size: 10.0pt;">Direct
hit 10-13 Devastating Hit 14-16, Critical
Hit 1+ Structure Points 3: 0 0 0 <o:p></o:p></span></div>
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<span style="font-size: 10.0pt;">Agile: Land Raiders may move through difficult terrain with no penalty, but cannot enter building or go on top off something taller than itself. I.e. no Land Raiders on buildings. <o:p></o:p></span></div>
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<span style="font-size: 10.0pt;">Transports:
Each Land Raider may transport 2 bases of space marine infantry. <o:p></o:p></span></div>
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<span style="font-size: 10.0pt;">Weapons
<o:p></o:p></span></div>
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<span style="font-size: 10.0pt;">Twin
Heavy Bolters<o:p></o:p></span></div>
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<span style="font-size: 10.0pt;">Range
Short 0-6” Acc -<o:p></o:p></span></div>
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<span style="font-size: 10.0pt;"> Long 6”-10” Acc -1<o:p></o:p></span></div>
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<span style="font-size: 10.0pt;">Dice
1 Strength 2 <o:p></o:p></span></div>
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<span style="font-size: 10.0pt;">Traits:
Rapid <o:p></o:p></span></div>
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<span style="font-size: 10.0pt;">2
Twin Laser Cannons <o:p></o:p></span></div>
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<span style="font-size: 10.0pt;">Range
Short 0-6” Acc -<o:p></o:p></span></div>
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<span style="font-size: 10.0pt;">Long 6”-12” Acc - <o:p></o:p></span></div>
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<span style="font-size: 10.0pt;">Dice
4 Strength 6 <o:p></o:p></span></div>
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<br />Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-36091570700319625482020-02-23T17:06:00.001-08:002020-03-05T16:30:58.452-08:00Casual 40k<br />
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Warhammer 40k casual event and not as much gaming as I’d
like <o:p></o:p></div>
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Sadly, I did not get to game as much this week as I
typically like to. I played some Commander Friday night and tried out my new Kess
deck (<a href="https://edhrec.com/commanders/kess-dissident-mage">https://edhrec.com/commanders/kess-dissident-mage</a>).
I mostly made this deck out of cards I had lying around, with the addition to
some cards I picked up at That’s Entertainment! in Worcester. It is certainly
not a top-level deck, but it is fun. I think she really allows you to use
instant and sorceries to great effect even in a game of Commander. I will work
on getting the decklist up at some point. I also go to play a single game with
my new Simic deck (listed in a previous post), and it continued to do quite
well. <o:p></o:p></div>
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This Saturday, a local store, The Armoury, had a casual 40k
gaming event. I don’t really have a 40k list that I really like at the moment,
so I played a weird version of Imperial Soup, seen here: <o:p></o:p></div>
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Imperial Guard- Cadians <o:p></o:p></div>
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Company Commander with command point returning warlord trait,
and relic <o:p></o:p></div>
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Aradia Madellan Psyker character <o:p></o:p></div>
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10 guard X 3 <o:p></o:p></div>
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Mechanicus Stygies VIII <o:p></o:p></div>
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Tech Priest <o:p></o:p></div>
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Tech Priest <o:p></o:p></div>
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5 Rangers <o:p></o:p></div>
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7 Rangers <o:p></o:p></div>
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5 Vanguard with 2 Plasma Calivers <o:p></o:p></div>
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3 Dragoons <o:p></o:p></div>
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1 Onager with neutron laser <o:p></o:p></div>
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Knights House Krast <o:p></o:p></div>
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Armiger with meltagun X 2<o:p></o:p></div>
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Knight Errant with fist, better missile launcher, and relic
giving it a 2+ save <o:p></o:p></div>
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<span style="mso-tab-count: 1;"> </span>This was
not really a competitive list, but I had it all painted, so I figured why not?<o:p></o:p></div>
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I played two games, one against a mixed force of Iron hands
and Mechanicus. This was a fun game and, I ended up winning. I was impressed
with marines could do even without all of their abilities (as when they are
allied they lose many of their abilities). Here are some highlight pictures:<o:p></o:p></div>
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After that I played against an Ork army. I ended up losing
this game, but it was very close. My opponent simply had too many Orks! Here
are some pictures from that one:<o:p></o:p></div>
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I did get a chance to make new draft of the board for my board
game. I'll say more about this later and I need to work on making it more artistically pleasing, but I think this
is fine start: <o:p></o:p></div>
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Justin <o:p></o:p></div>
<br />Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-78906500853583390682020-02-18T12:25:00.003-08:002020-02-18T12:25:54.735-08:00Psychic Awakening: The Greater Good Review<br />
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Over the weekend, at the previously mentioned AOS tourney, I
picked up a lot of products one of my local FLGS’s (Friendly Local Game Store).
One of the products I picked up was the new 40k book in the Psychic Awakening
series, The Greater Good. <o:p></o:p></div>
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Before giving my brief review, I feel like I have to tell
you that I am also a Craftworlds player and picked up the original Psychic
Awakening book for the various Eldar factions, and honestly, I found it very
lacking. This book, The Greater Good, is much better. I am not a Tau player, at
the moment, but the options in here looked solid. The new rules for Shadowsun
are stellar, and even seeing those rules got me thinking about building a Tau army
again. That being said, I will stay the course, as my current goal is to build
an Astra Militarum (Imperial Guard for you old folks) force. As I said the Tau options
seemed solid, but one slight disappointment is that a major portion of the Tau section
is comprised of “The Eight” for the Farsight Enclaves. They didn’t seem that
different than the rules that I got in this year’s Chapter Approved, so I kinda
feel like they sold me those rules twice. <o:p></o:p></div>
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That being said, if you are an Astra Militarum player then
this book is for you. It adds a few stratagems that help struggling unit (looking
at your sentinels), but the real winners here are the Tempestus (Latin for Stormtroopers)
and tanks. This book adds tank aces, which are special abilities you can give
to tanks in your army. You can take a tank ace ability in lieu of your warlord
trait, but don’t. You can also get one by spending command points. Some of these
are really solid and shockingly you can take them on artillery as well as the
Leman Russ variants. After this section the Tempestus get a whole section to themselves
where they get regimental special rules, warlord traits, relics, and stratagems.
These are stellar and if you have any Tempestus this is a must have. The second
I saw these I went from a planned 15 Tempestus in my army to 30. <span style="mso-spacerun: yes;"> </span>Surprisingly, but awesomely, is the fact that there
are stratagems for fleet commanders, and Valkyries in this section as well (and
they are very good). The only sticking point is that to get access to these you
have to have a detachment with only Tempestus (and the navy units). So, if you
like Tempestus and Valkyries this book is a must have. Kind in mind, however,
that the fleet commander and Valk’s have to be in the detachment with the
Tempestus to use the stratagems. That being said, this is easily done. <o:p></o:p></div>
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I honestly, did not pay much attention to the Genestealer
Cult rules in here, as they are still doing really well in the meta, so if you
came here for my opinion on those, please accept my apologies. I’d rather just admit
that I don’t know much about the army instead of giving you a badly informed opinion.
<o:p></o:p></div>
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I’ll try to do a few more quick reviews from time to time. <o:p></o:p></div>
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In other news, I wrote this while taking a break from making
my board game map/board. I am hoping to have a prototype soon…. <o:p></o:p></div>
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Justin <o:p></o:p></div>
<br />Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-79395078300670869832020-02-16T11:50:00.001-08:002020-02-17T09:03:06.298-08:00AOS tourney and D&D<br />
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Age of Sigmar Tournament and the Big Saltmarsh Fight<o:p></o:p></div>
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This week I played a game of D&D and played in a Warhammer:
Age of Sigmar tournament.<o:p></o:p></div>
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I have had the rare pleasure to actually play a D&D
campaign where I am not the Dungeon Master. Once you establish yourself as the
local DM it is hard to get others to take up the mantle (and associated work) of
running a game. Luckily for me, my best friend did exactly that, and
myself and two other folks have had the pleasure of playing through Ghosts of Saltmarsh.
Last Thursday, we did one of, if not the final, big fight, and barely pulled it
off. Our party is not optimized in any sense of the word. We have a drunken
monk (with a single level in cleric), a storm sorcerer, and my character Felech
“Gale” who is a Rogue level 5, Fighter level 3. So, if you are keeping track at
home, that means we have no dedicated healer. Essentially, we are three glass
cannons running around trying to kill things before they kill us. Mechanics aside
we have a great time with, and I think all three players have come to really
like our characters. The new Saltmarsh campaign is really fun, and it somehow
maintains the flavor of original D&D adventures (i.e. really hard fights
and traps that are nearly impossible to avoid), but still seems in line with the
core of what 5<sup>th</sup> edition D&D is. My only warning (not a complaint
mind you) are that many of the encounters in the adventure are unapologetically
difficult, so if you don’t have players that know the game well, be advised. Also,
I think this was Kate Welch’s (of C Team fame) first project with WOTC and it
is clear from playing it that she did a great job. <o:p></o:p></div>
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As promised, I will give you a full report on the Warhammer:
Age of Sigmar tourney this weekend (yesterday) at the Bolter Hole. We only had
a turn out of 4 people, likely due to it being the day after Valentine’s Day.
Honestly though, this was good for me, as we only had to have two rounds, and
it meant that I could let me games go on without a time constraint. I went 0-2
but was not disappointed in the least as I got to play against two experience players
and felt like I held my own both times. The first game was against a Legion of
Grief army (which is one of the many undead factions). I was really impressed
by how many times the undead can bring their units back, as I killed one unit
three times. Mostly, I learned that I need get to their summoning terrain and
kill the monsters, necromancers and what not. I also really liked how he used
some old toys to add flavor to his army. Here are couple of pictures from the
game. The Bolter Hole has great terrain, so be sure to look at all the well painted
old Empire style buildings! <o:p></o:p></div>
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The second game was kinda of a butt whopping, but the player
was way more experienced than me, and gave me first turn, then got 2<sup>nd</sup>
and 3<sup>rd</sup> turn. This is a thing that can happen in AOS because you roll
for turn order at the end of each round. With his in your face Slaves of
Darkness list (new terms for Chaos warriors) it really allowed him to crush
both my flanks. That being said it is a thing that can happen in AOS, so I need
to learn to prepare for it. By the end I had killed most of his units, but he had
killed everything I had. One of the best parts of this game was the we played
on a cool Chaos board, so it looked great. <o:p></o:p></div>
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Overall, both my opponents were great players and I learned
a lot. I was glad that it was a small tourney and I feel much better prepared
for the next AOS event. I am also glad I got the 1500 pts fully painted for the
event I have a pretty good idea about what I want to get to finish up the army.
I think I am going to buy a phoenix and put a Freeguild (new word for Empire) rider
on it. I am waiting for the re-release of the High Elves (now called Lumineth)
later this year. Link here: <a href="https://www.warhammer-community.com/2020/02/10/the-lumineth-lowdown-part-2-spear-phalanxes-and-runic-symbolismgw-homepage-post-2/">https://www.warhammer-community.com/2020/02/10/the-lumineth-lowdown-part-2-spear-phalanxes-and-runic-symbolismgw-homepage-post-2/</a>
It seems strange to say, but at the moment, I think I like AOS better than 40k.
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I have made a lot of progress on my first D&D adventure
this month and I have completed the layout. I found a free open source program
to do this with and it is working out great. I highly recommend Scribus over
Publisher for this kind of work. I am looking forward to finishing it and having
it up on DrivethruRPG. Also, I got a single test game of my boardgame in with
my wife and she liked it as well. So now I only have 105 test games to go! <o:p></o:p></div>
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Justin <o:p></o:p></div>
<br />Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-37343586945520460922020-02-09T10:00:00.002-08:002020-02-09T12:07:41.334-08:00Writing Games and back to action! <br />
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After many years I am firing this thing back up!<br />
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Recently, I have been thinking about writing games, since I play games with nearly all my free time. I have noticed the that my Indy Game writing hero (looking at you Joseph M. <a href="http://therenaissancetroll.blogspot.com/">http://therenaissancetroll.blogspot.com/</a>) has a blog, so I better make one too.<br />
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For those of you who don't know, I am an anthropologist and I am adjunct professor at a couple local universities in the Rhode Island region. I went to graduate school in Washington State where I gamed with Da Momma's Boyz. I play pretty much any game I can find people to play with including but not limited to: 40k, AOS, 5th edition D&D, Adeptus Titanicus, Rangers of Shadowdeep, Frostgrave, Necromunda, Dragon/Lion Rampant, Magic, Netrunner, and crap ton of board games (most recent acquisitions are Twilight Imperium 4th edition and Gaia Project).<br />
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So without further ado, I want to get to the focus of this blog, which is to show you what I have been painting and playing, along with the games I am actually working on.<br />
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Last night I played 3 games of Splendor (<a href="https://boardgamegeek.com/boardgame/148228/splendor">https://boardgamegeek.com/boardgame/148228/splendor</a>) with good friends and good bourbon(which is this Kentucky Boy's opinion is the best way to play games). If you haven't played Splendor it is a wonderful, chill, game. First, there are no dice, and the only randomness are the cards and resources that are available. I.e. the randomness in the game almost always affects all the players, and not just one. There is one exception to this, but it is a somewhat rarely used strategy. Its strengths and weaknesses are actually that same, in that you literally only act on your turn and player interaction is limited to taking the cards or resources that other folks want. This is a strength because you can be drinking, talking, and interacting while still getting the full effect of the game. Its only a slight weakness, in that player interaction is limited. That is not to say that you cannot have a silent, intense game of Splendor. You can, it will be intense, and that will also result in a fun experience. So if you are looking for either one of those game experiences, I'd recommend it highly.<br />
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Second up in my gaming for this week was a couple games of commander (Magic) with a great friend. I was soundly beaten both times, but they were both interesting games. If you are unfamiliar with the Commander format (also sometimes still called EDH, standing for Elder Dragon Highlander) check out this link <a href="https://magic.wizards.com/en/content/commander-format">https://magic.wizards.com/en/content/commander-format</a>.<br />
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At any rate, my favorite deck, at the moment, is commanded by Raff Capashen (decklist here <a href="https://tappedout.net/mtg-decks/raff-i-play-on-your-turn/">https://tappedout.net/mtg-decks/raff-i-play-on-your-turn/</a>). Basically, its all about casting cards at instant speed and playing on my opponents turn. The goal of this being I gather as much information about what my opponent is up to, and then, typically, use all my mana on your turn to cast spells. It's fun, but I need a stronger win condition. The second deck I used is a simic, Kraken, merfolk, serpent deck seen here (<a href="https://tappedout.net/mtg-decks/simic-merfolks-octupus-krakens-oh-my/">https://tappedout.net/mtg-decks/simic-merfolks-octupus-krakens-oh-my/</a>). It should be noted that this link leads to the decklist I want to own, and this is not quite what I played the other evening. It had a great start, in that I had a simic sky swallower down on turn 4. I am still working on this deck for sure, and did get beaten, but I am excited to finish this one and play it in the future.<br />
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I also got some Netrunner and Magic in with a friend earlier in the week and was soundly beaten at both. I think I am going to invest in the new Netrunner block found here: <a href="https://nisei.net/">https://nisei.net/</a>. More about Netrunner later.<br />
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Third up, I have been frantically working on getting my AOS (Age of Sigmar the game Warhammer fantasy became) army painted up for an upcoming tournament at the Bolter Hole, which is one of my favorite FLGS's (friendly local game store) (<a href="https://thebolterhole.com/">https://thebolterhole.com/</a>).<br />
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The tourney is 1500 points and I recently acquired a Cities of Sigmar list via trade. The army was well base coated, so painting it have proven quick and easy. Is it the best looking army ever? No, not by a long shot. But, I did paint it in around a month, so I have that going for me. Now I just need to figure out how to play it...<br />
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Here is the list:<br />
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Cities of Sigmar- Hallowheart<br />
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Battlemage- General with Veteran of the Blazing Crusade<br />
Spells: Sear Wounds and Warding Brand<br />
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Battlemage- Adjutant<br />
Spells: Ignite Weapons and Roaming Wildfire<br />
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Freeguild General<br />
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Freeguild General<br />
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Luminark of Hysh, with battlemage-with artifact that gives 4+ ward save versus mortal wounds<br />
Spells: Sear Wounds and Roaming Wildfire<br />
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20 Free guild Spear-full command<br />
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20 Free guild sword-full command<br />
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10 Free Guild sword-standard and champ<br />
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10 Free Guild Greatswords<br />
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5 Free Guild Outriders<br />
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5 Sisters of the Thorn<br />
Spells: Roaming Wildfire and Elemental Cyclone<br />
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Balewind Vortex endless spell<br />
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around 1500 points<br />
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Army in Progress on cluttered table<br />
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I will provide a report on how soundly I got beaten next week.<br />
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I also, play in and run D&D campaigns. In one I play as Felech "Gale", Captain of the Sea Weasel and "First Spear of Lizardton". We are playing through the Ghosts of Saltmarsh campaign with only 3 PC's and no healer. Many Hi-jinks ensue. More on that later.<br />
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Finally, and most importantly, I have been developing some game content of my own. I have two major projects going. The first is a series of adventures for 5th edition Dungeons and Dragons. The first one is nearly completely written and has been play tested. Here is the gist of it:<br />
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<i>As a test before the party is allowed full guild privileges, they are asked to complete a contract with one of the Guild’s more eccentric employers. A Sunken tower lies off the coast and this client has the means to get at its treasures. This adventure is meant for 1<sup>st</sup>-3<sup>rd</sup> level player characters (henceforth PC’s) and has an appendix which aids the dungeon master is in scaling the difficulty up for larger parties.</i><o:p></o:p></div>
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To show how serious about this I am, I am working with my friend and artist, Vic. He recently sent me some of the art he is working on for the adventure and I think it looks great. This is the concept art for a NPC in the adventure, named Bertrim Weaver<br />
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It goes without saying that this piece of art is original work by Vic so please don't steal it. I think it's awesome.<br />
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Licensed under the creative commons 2020: <a href="https://creativecommons.org/licenses/by/4.0/?fbclid=IwAR0YePwx-kcPItmKysQaQpN9lIUl4DRI3bEN-a2ZcYDMymhr-lGeEuaehgI">https://creativecommons.org/licenses/by/4.0/?fbclid=IwAR0YePwx-kcPItmKysQaQpN9lIUl4DRI3bEN-a2ZcYDMymhr-lGeEuaehgI</a></div>
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The second project is a dice-less board game at that is has been in the back of my mind for quite some time. My friends have played it, and it seems to be decently well liked. I hope to do a kickstarter for it this summer, but it needs to be thoroughly play-tested. I will say it has no dice, is small enough to be very portable, and you get to build your own faction's strengths and weaknesses each time you play.<br />
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That is all I have for this week folks. See you next week.<br />
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Justin<br />
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<br />Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-19762796243021278032012-12-19T21:23:00.000-08:002012-12-19T21:23:17.816-08:00Well lots has happened<br />
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1) Passes Prelims<br />
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2) Played in two 1000 pt team tournies with Dark Angels<br />
a) lost two won one<br />
b) won two lost one<br />
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3) New Dark Angel book out soon<br />
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4) Circle Celestial Fulcrum Bought painted and used once<br />
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5) Played in a X-wing tourney got 5th out of 20<br />
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6) Sold Cygnar started Rhulic nearly 15pts painted<br />
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7) Played a Giant game of Warmachine in Pullman Pics and Battle report to come<br />
Some pics<br />
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<br />Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-83376901440640231432012-11-11T07:03:00.002-08:002012-11-11T07:03:31.966-08:00Kueger and his pet TreesSome non-dark angel painting. This completes my 35pt Kreuger list if I use a wold warden instead of a wold guardian. EKreuger's pupils are really big I need to fix that. I put Ekreug on a Kraye's rock to avoid the angled down staff and surprised look.<br />
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<br />Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com1tag:blogger.com,1999:blog-22431457880361730.post-5492707659830210012012-11-05T16:35:00.000-08:002012-11-05T16:35:01.974-08:00termis in progressGoing to be in Pullman for a 1000pt team tourney and I have come up with a 18 model list (easy for shipping)<br />
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Belial<br />
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Termi command<br />
Banner, Assault Cannon, 2 chainfists, serg with lightning claws<br />
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Termi<br />
Assault cannon, serg with power sword and storm bolter, 2 w chainfists<br />
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Ravenwing<br />
Full 6 2 plasma guns, Serg with melta bombs, attack bike with multi melta<br />
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Here are 2 of the 17 models painted and ready to goSage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-88268459706276412162012-11-01T19:18:00.001-07:002012-11-01T19:18:57.801-07:00<div class="separator" style="clear: both; text-align: center;">
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First Deathwing Termi please make suggestionsSage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-47056024661174706092012-10-27T09:12:00.001-07:002012-10-27T09:12:31.626-07:00New Beginnings I will soon be buying Dark Vengeance with the credit I got from selling tau and then trading to double the Dark Angels contents. I also traded from some Razorbacks/Rhino they are work in progress. They came with and base coat and some silver dry brushing. These are a work in progress I hope to do some weathering powder on the treads and the bottom. I did the highlighting.<br />
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<br />Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-68454351941710075522012-10-23T20:04:00.000-07:002012-10-23T20:04:45.589-07:00Nearly PhD. prelim taking painting frenzy!!!Some new circle painted and not based. This will finish up my Baldur 35pt list<br />
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I have found the sitting out the figures I need painted to complete a pre-written list really helps. Plus, these guys were really easy to assembly line.<br />
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<br />Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-1899440110423581162012-10-22T11:48:00.001-07:002012-10-22T11:48:57.306-07:00A few models from Late Sunday evening......<br />
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<br />Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-2729653280136517712012-10-21T16:16:00.000-07:002020-02-18T12:05:54.952-08:00Iron Kingdoms RPG reviewSo I have run two games of the IKRPG. One after having the book for a single evening and one just today. I think I would give this game a 9, yes 9, out of 10. For comparison I would give 4th ed dnd a 6 and 3rd ed a 7. <br />
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The things I like:<br />
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1) Super fast fights ( really we did four fights in two and half hours with role playing on either side and some table talk, coke buying, and other people distractions)<br />
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2) Warmachine Mechanics (if you don't like warmachine you likely will not like this)<br />
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3) Deadly. Yea you start with like 10 hit points and only ever get to about 20 at most if you really invest in it<br />
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4) Lots of character creation freedom. Sure the careers tell you what you get but.... you pick two out of around 20 careers, you pick a race, and you pick an archetype. Beyond that you pick which stats to up and buy equipment (which can really make a difference in this game)<br />
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5) Armor makes you easier to hit and harder to hurt.... There have been far too many moments in Dnd when I was like so......... I wear armor and I dodge better? What?!? I know they are just making it simple as AC represents both nimbly bimblyness and armor but I think those should always be separate.<br />
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6) Privateer Press is giving some nice stuff away. Character sheets, Extra monsters, a starting adventure, and encounter sheets (for GMs these rock! Ever wanted a pre-made sheet with the monsters hit points and initiative tracker on the same easy page....here it is) Also they are providing extra monsters and adventures in their bi-monthly magazine.<br />
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7) Plays in inches. If you are wargamer you have terrain. I sat up the area for all four encounters on a standard 6' by 4' warhammer table and the players moved seamlessly from encounter to encounter. No more time drawing maps.... and it is very cinematic. Having terrain appeals to me as a wargamer it is much nicer than hand drawn maps.<br />
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8) Players can dodge or heal themselves no need for a player to play the "healer". The feat points (much like action points in 4th ed dnd or drama dice in 7th sea) are truly the fuel of the party. Will they use them for offense or defense?<br />
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9) Warjacks can be customized. It's awesome.....<br />
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10) the equipment, weapons, and armor make a difference..... a big one.....<br />
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Things I don't like<br />
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1) I want more.....more warjacks, more spells, more everything<br />
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2) Not much for Gamemasters. Only a few monsters in main book and the encounter building guide has serious typos and is not very helpful. I had to run test encounters to figure out what player's could handle.<br />
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Overall a great system with great background and rich in depth world.<br />
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Totally worth the 60 bucks....especially if you already play warmachine/hordes.<br />
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Some pics from the game<br />
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<br />Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-74704159785924345472012-10-20T09:23:00.000-07:002012-10-20T09:23:15.071-07:00Grayle and Friends<div class="separator" style="clear: both; text-align: center;">
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As promised picture of Grayle, the lord of the feast and the Druid Wilder. Also included are the first two figures I ever painted two battle Mechs!Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-67298940949210347942012-10-16T11:15:00.001-07:002012-10-16T11:15:50.785-07:00Grayle for the winPlayed some great games of warmachine last night.....<br />
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Game 1 Win against Dan Circle on Circle Cassius vs Grayle (me)<br />
Dan normally plays Menoth and Cygnar was dabbling with his wife's Circle<br />
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Game 2 Win against the new guy (I suck with names sorry dude)<br />
Took an alternate starter circle list for 15pts with Pbaldur Megalith, Woldwyrd, and Woldwatcher again PKreoss starter and min choir and a vassal<br />
I won with the cheap forest to forest move assassination after killing his vassal with a woldwatcher (thus creating a forest next to Kreoss)<br />
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Game 3 Loss "Jeff's Revenge"<br />
Grayle (me) versus P Butcher (Khador)<br />
Was slowly losing to the Khador made an attack run by Grayle that missed by an eighth of a inch (after two side steps) The Butcher then "one shoted" Grayle<br />
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Grayle is now my favorite warlock (it's official) ....internets be damned.... pics to follow of fully painted Grayle list (still kinda in progress though)<br />
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Justin<br />
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<br />Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com1tag:blogger.com,1999:blog-22431457880361730.post-47906923052481460222012-09-27T10:32:00.001-07:002012-09-27T10:36:10.436-07:00Epic Baldur and firiends<div class="separator" style="clear: both; text-align: center;">
<span style="text-align: start;">Inspired by finishing Megalith I worked on Epic Baldur late last night after work and study. Here are the results. I also got a Wold wyrd done during the day and finished a druid. I say "finished" the druid because when I bought him from my friend Charles of Da Momma Boyz many of the druids had been started. </span>
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<span style="text-align: start;">I think Ebaldur may be my favorite figure I have painted to date.</span></div>
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<br />Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-3985339857401567972012-09-26T06:39:00.000-07:002012-09-26T06:39:48.393-07:00MegalithThis is straight off the painting table. This actually took a look more work than it looks like. To repose the arms out of their "Y" in the YMCA (as Jeff called it) you have to sculpt parts of the shoulders and glue things where they should not be glued. at any rate his proximal humerous was sculpted by me. I also extended the branches so I could add the foliage to his back.<br />
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<br />Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-9617226561942281432012-09-09T11:59:00.001-07:002012-09-09T11:59:39.150-07:00Dropzone commander Rulebook review long overdue<br />
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Have been reading 6<sup>th</sup> edition 40k and figuring
out how to play Tau in this edition. Also I have been painting fire warriors
and few Cygnar models. I hope to have the Tau done soon after returning back to
Madison. </div>
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I also purchased the rulebook to Dropzone Commander and have
a lengthy review below. </div>
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Dropzone Commander Review</div>
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I will
start this review by saying I have not yet played a single game of Dropzone
Commander, but I have had the rulebook for nearly a week and have thoroughly
read the rules and army lists. First off I will start with the very few
negative aspects of the book. There are a few typos in the book. This is to be
expected in the first edition, especially when the book was produced with a
single author. Also there are a few confusing point costs, especially among the
light drop ships. For each of these, two point values are listed, but it is not
made clear which version costs which point amount. I believe the light dropshop
that carries troops is the more expensive. Also the Scourage have the ability
to upgrade their infantry but the point cost for doing this is listed as “X”.
The only other detractor in the game is the Energy to Armor table which could
have been made clearer. As it is, if the E of the weapon is equal to the A of the
vehicle is requires a roll of a 5+ to damage it. The Armor values simply could have been
raised such that you roll a die and the E value of the weapon if it beat the
armor a point it done. These are the only bad portions of the game and honestly
if these are the only complaints for the first edition of a game, it is well
written. </div>
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The background to this game is
highly original. While each of the races are similar to those in other games,
the combination of these races and interactions between them seems realistic
and logical. Each of the races is interesting enough to warrant playing them.
The first race in the game is the United Colonies of Mankind(UCM). These are
the remains of the human race flung to the outskirts of space after losing
Earth and its close colonies to the Scourge invaders. The Shal’tari while are
very similar to the eldar, but attempts to manipulate the other races makes
them interesting. The Scourge are essentially the puppet masters of Heinlein
and the borg put together. They are parasites which constantly need new hosts.
The Scourge conquered earth 150 years ago, but have not located the UCM
colonies. The final race in the game is the Post Human Republic. These humans
are the descendants of humans who headed the warning of a mysterious white
sphere that landed on Earth. This sphere predicted the attack of the Scourge
and those who escaped with it have adopted cybernetic technology. They like the
UCM have been building a military in the 150 year since the Scourge invasion. </div>
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The
game uses d6’s and all measurements are made in inches. The recommended board
size is 4’x4’ for most games and seems like it would take much less time to
play than 40k or large games of warmachine. The scale of the game is 10mm, but
from the photos in the book the detail looks like good. The book is softback
and full color and all of the photos are of the figures and full color. </div>
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The rules are interesting a simple,
but allow for more complex game play as special rules are given to the
individual armies and units within them. There are two major breaks from
traditional miniature games. The first is that players rarely deploy their
forces before the game. Most units within most scenarios fly unto the board
within drop ships. While players do have the option to not provide transport
for their units, given the slow movement of most units, this would prove an
unwise decision in most scenarios. The second aspect is alternating unit
activation. While this is not a new idea, the Spartan games have made use of
this and others, alternating activation along, lack of static deployment, and
objective based scenarios, should make for a new and unique gaming experience.</div>
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Included
in the book are 12 scenarios which are mostly objective based. Each of the 12
scenarios features a small variant option making a total of 24 different
battles to play. The focus in most the scenarios is getting infantry into
building and then finding and taking the objective off the board. In many of
the scenarios objectives is not a location but instead an item or person.
Therefore they can be taken from the building.
There are other objective such as focal points, which are similar to 40k
objectives and most be held by keeping units nearby. </div>
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Army
building is point based along with a slightly complicated force organization
chart (FOC). The FOC requires that a mix of infantry and vehicles be taken.
This forces variety in armies, however, is not a problem as it is expected that
only mixed unit armies would be successful in the game. Infantry is required to
enter buildings and take objectives, but tanks are much more deadly than
infantry. The only close combat that occurs in the game takes place in building
between infantry. The building close quarters fighting is swift and brutal.
This phase is also the portion of the game that can require more than 10 d6’s. </div>
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The
individual armies play quite differently. The United Colonies of Mankind and
Post Human Republic are somewhat similar, but the PHR and much more elite. The
scourge plays very differently from the other races as they are much faster,
only reliably fire at close range, and have several units that must be in base
to base to fight (a rare range in Dropzone Commander). The Shal’tari, instead
of having traditional drop ships has gates. This allows them to move between
two gates on the battlefield. The Shal’tari do not have to assign which units
on are which ships. As mentioned previously units are very slow and drop ships
seem to be essential for battlefield mobility. </div>
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In
closing, this game promises original game play which I look forward to trying
out. More to come on the models and individual card decks as I see them. </div>
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Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-84130414463742026582012-07-11T10:00:00.001-07:002012-07-11T10:00:36.956-07:00Well I have thumbed through my copy of Warhammer 6th edition and I must say I think this is the best edition yet. The rules have been solidified and frankly make a lot of sense. Here is my 1500pt tau list I intend to try first....<br />
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<br />
tau 1500 (1498pts)<br />
1500pt Tau Empire 4th Ed (2006) Roster (Standard)<br />
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Selections:<br />
<br />
* HQ (120pts)<br />
<br />
* Commander (120pts)<br />
Hard-Wired Blacksun Filter , Missile Pod , Multi-Tracker, Plasma Rifle, Shas'el, Stimulant Injector<br />
* Hard-Wired Drone Controller<br />
2x Gun Drone<br />
<br />
* Elites (392pts)<br />
<br />
* Stealth Team (173pts)<br />
4x Burst Cannon<br />
* Shas'ui<br />
* Drone Controller <br />
Gun Drone<br />
* Shas'ui<br />
* Drone Controller<br />
Gun Drone<br />
* Shas'ui<br />
* Drone Controller<br />
Gun Drone<br />
* Shas'ui<br />
* Drone Controller<br />
Gun Drone<br />
* Team Leader <br />
Bonding Knife, Hard-Wired Blacksun Filter<br />
<br />
* XV8 'Crisis' Battlesuit Team (219pts)<br />
* Shas'ui<br />
Missile Pod, Multi-Tracker, Plasma Rifle<br />
*<span style="background-color: white;"> Shas'ui </span><br />
Missile Pod, Multi-Tracker, Plasma Rifle<br />
<span style="background-color: white;">* Shas'ui </span><br />
Missile Pod, Multi-Tracker, Plasma Rifle<br />
* Team Leader (33pts)<br />
Bonding Knife, Hard-Wired Blacksun Filter<br />
* Hard-Wired Drone Controller<br />
2x Gun Drone<br />
<br />
* Troops (571pts)<br />
<br />
* Fire Warrior Team (138pts)<br />
12x Pulse Rifle, 12x Shas'la<br />
* Shas'ui<br />
Bonding Knife, Hard-Wired Blacksun Filter<br />
<br />
* Fire Warrior Team (223pts)<br />
12x Pulse Rifle, 12x Shas'la<br />
* Devilfish<br />
Disruption Pod, Gun Drones<br />
* Shas'ui<br />
Bonding Knife, Hard-Wired Blacksun Filter<br />
<br />
* Kroot Carnivore Squad (210pts)<br />
12x Kroot , 3x Krootox Rider<br />
* Shaper<br />
Kroot Rifle<br />
<br />
* Fast Attack (65pts)<br />
<br />
* Piranha Light Skimmer Team (65pts)<br />
* Piranha<br />
Burst Cannon, Disruption Pod<br />
<br />
* Heavy Support (350pts)<br />
<br />
* Hammerhead Gunship (170pts)<br />
Blacksun Filter , Disruption Pod, Multi-Tracker, Railgun, Two Burst Cannons<br />
<br />
* Hammerhead Gunship (180pts)<br />
Blacksun Filter, Disruption Pod , Multi-Tracker, Railgun, Smart Missile System<br />
<br />
<br />
<br />Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0tag:blogger.com,1999:blog-22431457880361730.post-26435026504924713962012-05-14T11:49:00.000-07:002012-05-14T11:49:02.374-07:00I lost like a chumpIt was a good time and the tourney despite the fact that I had a super allergy attack that day and could hardly stand. I did manage to roll some dice and play some folk (all of whom were good opponents). End story I got destroyed . I had a list designed to take on power armor and not a single suit was fielded against me. Nids the first round, which I got 8-19 VPs. This one I blame on my termies missing all but one close combat attack they made. Then a great game against a shooty ork horde. This one Coteaz and crew after taking 3 out of 11 members of the unit as casualties rolled box cars for leadership (they needed =10 or under) and box cars to run of the board. Those were very effective stray ork bullets... so I lost 3-6 kill points giving me only 5 points for that match. The finally game was also against a shorty ork horde. This one had a nob bike squad that I charged with my close combat crusader unit. In an allergy fueled moment I forgot hammer hand rolled a 1 for the psycotroke grenades and failed to do a single wound despite 26 power weapon attacks.... yup that was the end of that game.....<br />
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At any rate I decided my ego could not take playing the "power gaming" army and losing like a chump. So the grey knights were a great painting lesson but appear to be going out the door. I just won a bid on a tau army... unpainted via the ebay seen here<br />
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Also I am going with option 3 below<br />
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<a href="http://penny-arcade.com/comic/2011/02/14">http://penny-arcade.com/comic/2011/02/14</a>
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Cheers!Sage4506http://www.blogger.com/profile/02037042726957185126noreply@blogger.com0